Juggernaut Keybinds

Keybinds

As many have seen, there are several keybinding guides out there, so I thought that I would give a post of how I use keybinds on my Juggernaut Tank.  I will post another later that will also show my Sorcerer Healer keybinds, but I don’t have a screenshot of that quite yet.  To me, it was easier to group similar abilities together, or abilities that often follow each other in my rotation together.  I should, however, note that I move solely with a mouse, having backward bound to the scroll wheel of the mouse.   I only have the keyboard for my laptop and a normal two-button mouse with scroll wheel.

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Here are my main two Quickbars.  The top contains my main combat abilities along with my resting regeneration ability and my class buff.  I have these bound to 1 thru Equal Sign.  The abilities are as follows (along with the bound keys):

1:  Assault (This ability generates rage and is a relatively low-threat and low-damage ability, but having it bound to 1 is easy to hit and allows me to continue the fight while some abilities are on cool-down)

2:  Aegis Assault (places a defense buff when used and has taken the place of Sundering Assault following 3.0)

3:  Force Leap (this is the ability that I usually use to initiate combat, quickly closing the gap between the enemy and me)

4:  Ravage (just a damage dealer, good amount of damage, but low threat)

5:  Smash (applies a debuff to enemies that wonderfully synchronizes with Crushing Blow, also an AOE ability)

6:  Crushing Blow (generates high threat and is a small AOE ability)

7:  Force Choke (generates high threat while immobilizing the enemy, great on the Immortal Juggernaut because it no longer has to be channeled)

8:  Saber Throw (I will often use this ability to hit a mob that is away from the group so that I get aggro on it as well)

9:  Vicious Throw (Juggernaut finishing move, only useable if the enemy is below 30% health)

0:  Intercede (allows me to leap to an ally while lowering their threat)

-:  Class Buff (this is in the same location no matter which class)

=:  Regeneration Ability (also in the same location no matter which class)

F1:  Force Scream (easily accessible and provides a shield to me while generating high threat)

F2:  Disrupt (Juggernaut interupt)

F3:  Sweeping Slash (AOE strike that can hit up to three targets.  Allows me to continue to fight while keeping aggro)

F4:  Retaliation (Finally off the GCD!  Lowers mobs’ accuracy while increasing my defenses)

F5:  Taunt

F6:  Threatening Scream (AOE Taunt)

F7:  Vicious Slash (a rage burner.  I hardly use this ability because I can use so many others and would rather generate rage than burn it)

F8:  Backhand (generates a high amount of threat while stunning most enemies)

F9:  Heroic Moment

F10:  Intimidating Roar (paralyzes weak and standard mobs for a few seconds).

F11:  Guard

F12:  Force Push (great to use to group mobs together.  Using it also finishes the cooldown on Force Leap)

So my opening rotation generally consists of Force Leap to a target, a short jog over to the next part of the group to Smash (especially now that it no longer requires a selected target), Crushing Blow on the original target, Sweeping Slash against the group (unless there is a ranged mob firing at my group in which I Saber Throw at him/her before Sweeping Slash the group).  I then tend to begin to change my targets by grabbing one in Force Choke, using Ravage on the next, then Backhand on yet another.  From this point, I generally have pretty decent threat against the group.  This is especially true when I am on a single target (though I then delay the use of Backhand).

Defensive Cooldowns

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These are bound to QWERTY and DFASGH

Q:  Saber Reflect (reflects damage back to the attacker, generating a high amount of threat)

W:  Control Breaker (I don’t remember the name of this ability, but it is a self-cleanse)

E:  Invinsible (reduces 40% of all incoming damage)

R:  Saber Ward (this is where I bind any kind of shield, whether it is Saber Ward of the Sorc “bubble”)

T:  Relic

Y:  Enrage (immediately grants 6 rage)

D:  Enraged Defense (grants “x” charges and as damage comes in, heals for a specific amount)

F:  I don’t remember the name of this ability, but it grants a 30% HP increase for 30 seconds, reducing back to normal after.             This is great for “OH SHIT” moments or on cooldown in a boss fight to help cushion the healer

A:  Unused

S:  Chilling Scream:  Slows mobs’ mobility

G:  Relic

H:  Unused

Miscellaneous

The only other real keybinds that I have are a shift modifier attached to F1 to trigger my mount.  This is located on Quickbar 4 (along with some almost never used abilities such as Sacrifice, Legacy Force Choke, etc).  Quickbar 5 does not really contain any keybinds because I have abilities associated with it that are used often enough that it is a pain to open up the “Abilities” tab to use them (such as Companion Dance, Quick Travel, and my Emergency Fleet Pass).  I also have my medpacks installed on the top set of Quickbar 5.  I just don’t really use medpacks that much.

Zerne Quickbar 4

Quickbar 4

Zerne Quickbar 5Quickbar 5

Post-Script

So what are your keybinds like?  Do you find it easier to move with keybinds or with a mouse?  Do you have any advice for me moving forward with my own keybinds?  Any feedback you would like to leave would be more than helpful as I continue to try to improve my ability to tank more and more difficult content.  As always, I appreciate your attention to Zerneblog and the feedback that continues to come from the rest of the community.

May the force serve you well!

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Directive 7

directive-7

I didn’t really get much of a chance to take advantage of the Double XP weekend this past weekend due to the fact that I began a pretty extensive kitchen renovation in my 105-year-old home, but I did get to play a little on my level 50 Sorcerer Healer, Dodola. Directive 7 popped twice through Group Finder (and amazingly enough I got to play with the same Marauder both times). Though a fun flashpoint, I can honestly say that I absolutely HATE this flashpoint-especially the final boss, Mentor. The first run went pretty smoothly, though we did wipe once on Mentor. The Assassin tank on this run was absolutely AMAZING!!! The second run, however, did not go nearly as smoothly. We had a Level 54 Powertech Tank that seemed incredibly squishy, though that could have also been caused by the incredible lag I was experiencing while attempting to run this flashpoint. The tank then decided to rage quit on the mid-point boss, Bulwark. I didn’t really have any time to attempt a second run with the group after the Tank quit, and I feel bad about that, but what can you do? I anxiously await that next level so I can spend the utility point on Force Mobility which will make defeating Mentor so much easier! The fact that Sorc healers are pretty much stationary except for Resurgence until level 51 makes Mentor incredibly difficult due to the need to run away from the claw. I have two tips to offer for players looking to run Directive 7 though. First, and of utmost importance: DO NOT fall into the water!!!!!! This is incredibly annoying and makes the rest of your group feel like you have no idea what you are doing (trust me-I’m the one that fell into the water on both runs). Secondly, if you are tanking, please make sure that your healer is tagging along with you. If you initiate combat away from the healer, you should expect to die or at least come close. I realize that tanks set the pace for the adventure, but please take the time to make sure that the rest of your party is within Line Of Sight before pulling. If you don’t want to wait for your party, expect to die.

Now that I have finished that rant, I would like to note that I had the distinct pleasure of recording a Guild Ready Check with the Pretty Little Sith that will appear on the Corellian Run Radio podcast. I look forward to the exposure that the Order of Shadow Knights may receive from that spot. Make sure you catch Corellian Run Radio and follow Pretty Little Sith at corellianrun.com and prettylittlesith.com. Thanks for reading, and I hope you enjoy this blog as much as I enjoy writing it!

May the force serve you well.

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Introduction

Hello, and welcome to Zerneblog, a blog centered around the healer and tank roles in Star Wars: The Old Republic. I am known as Zernebog across The Ebon Hawk and am a member of the Order of Shadow Knights-a group of casual players that like to hangout in-game and take our time running content. I main an Immortal Sith Juggernaut and have only recently begun the Shadow of are an expansion (I am just now getting to the solo-mode story run of Blood Hunt on Rishi) and reached level 60 a couple of weeks ago. My only alt, at this time, is a Corruption Sith Sorcerer named Dodola. Dodola is sitting at level 49 and just completed Chapter 2 of the Sith Inquisitor story. I have been playing SWTOR since August of 2013, only getting pretty serious about it since December of 2013.

You may be wondering what you can expect from Zerneblog. Ideally this will be a space for me to talk about my experience tanking and healing in the SWTOR galaxy. I am partial to the Sith Empire, so for the foreseeable future all posts will be from the Imperial point of view. I will also be talking about some events of my own life, but only as they pertain to SWTOR. I want all my readers to feel comfortable in approaching me for information or for sharing their own experiences. I hope to be informative about this game that I love so dearly. If you are on The Ebon Hawk and find yourself in need of a guild, we would love to have you as part of our Order. Just leave your character name(s) in the comments field below and I will make sure that a guild invitation is extended to you. You may also feel free to add any or all of my toons to your in-game friends list and chat with me anytime you see me in-game. I am certainly not so stingy that I will refuse to assist you in your own questing. First and foremost, I hope that everyone remembers that SWTOR is a game and we are all in it to have a good time. I look forward to reading your questions and comments as this blog gets off the ground and I begin to add other alts to my character list.

Character List 

(Name, level, gender and species, advanced class and discipline, base class, guild, server)

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Zernebog (60)  Male Zabrak, Immortal Juggernaut (Sith Warrior)  Order of Shadow Knights (Ebon Hawk)

Dodola (2)

Dodola (50)  Female Rattataki, Corruption Sorcerer (Sith Inquisitor) Order of Shadow Knights (Ebon Hawk)

Ja'rilo

Ja’rilo (16)  Male Cathar, Shield Tech Powertech (Bounty Hunter)  Order of Shadow Knights (Ebon Hawk)

Contact information:  Zerneblog@gmail.com

May the force serve you well.

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