As many have seen, there are several keybinding guides out there, so I thought that I would give a post of how I use keybinds on my Juggernaut Tank. I will post another later that will also show my Sorcerer Healer keybinds, but I don’t have a screenshot of that quite yet. To me, it was easier to group similar abilities together, or abilities that often follow each other in my rotation together. I should, however, note that I move solely with a mouse, having backward bound to the scroll wheel of the mouse. I only have the keyboard for my laptop and a normal two-button mouse with scroll wheel.
Here are my main two Quickbars. The top contains my main combat abilities along with my resting regeneration ability and my class buff. I have these bound to 1 thru Equal Sign. The abilities are as follows (along with the bound keys):
1: Assault (This ability generates rage and is a relatively low-threat and low-damage ability, but having it bound to 1 is easy to hit and allows me to continue the fight while some abilities are on cool-down)
2: Aegis Assault (places a defense buff when used and has taken the place of Sundering Assault following 3.0)
3: Force Leap (this is the ability that I usually use to initiate combat, quickly closing the gap between the enemy and me)
4: Ravage (just a damage dealer, good amount of damage, but low threat)
5: Smash (applies a debuff to enemies that wonderfully synchronizes with Crushing Blow, also an AOE ability)
6: Crushing Blow (generates high threat and is a small AOE ability)
7: Force Choke (generates high threat while immobilizing the enemy, great on the Immortal Juggernaut because it no longer has to be channeled)
8: Saber Throw (I will often use this ability to hit a mob that is away from the group so that I get aggro on it as well)
9: Vicious Throw (Juggernaut finishing move, only useable if the enemy is below 30% health)
0: Intercede (allows me to leap to an ally while lowering their threat)
-: Class Buff (this is in the same location no matter which class)
=: Regeneration Ability (also in the same location no matter which class)
F1: Force Scream (easily accessible and provides a shield to me while generating high threat)
F2: Disrupt (Juggernaut interupt)
F3: Sweeping Slash (AOE strike that can hit up to three targets. Allows me to continue to fight while keeping aggro)
F4: Retaliation (Finally off the GCD! Lowers mobs’ accuracy while increasing my defenses)
F6: Threatening Scream (AOE Taunt)
F7: Vicious Slash (a rage burner. I hardly use this ability because I can use so many others and would rather generate rage than burn it)
F8: Backhand (generates a high amount of threat while stunning most enemies)
F9: Heroic Moment
F10: Intimidating Roar (paralyzes weak and standard mobs for a few seconds).
F12: Force Push (great to use to group mobs together. Using it also finishes the cooldown on Force Leap)
So my opening rotation generally consists of Force Leap to a target, a short jog over to the next part of the group to Smash (especially now that it no longer requires a selected target), Crushing Blow on the original target, Sweeping Slash against the group (unless there is a ranged mob firing at my group in which I Saber Throw at him/her before Sweeping Slash the group). I then tend to begin to change my targets by grabbing one in Force Choke, using Ravage on the next, then Backhand on yet another. From this point, I generally have pretty decent threat against the group. This is especially true when I am on a single target (though I then delay the use of Backhand).
These are bound to QWERTY and DFASGH
Q: Saber Reflect (reflects damage back to the attacker, generating a high amount of threat)
W: Control Breaker (I don’t remember the name of this ability, but it is a self-cleanse)
E: Invinsible (reduces 40% of all incoming damage)
R: Saber Ward (this is where I bind any kind of shield, whether it is Saber Ward of the Sorc “bubble”)
Y: Enrage (immediately grants 6 rage)
D: Enraged Defense (grants “x” charges and as damage comes in, heals for a specific amount)
F: I don’t remember the name of this ability, but it grants a 30% HP increase for 30 seconds, reducing back to normal after. This is great for “OH SHIT” moments or on cooldown in a boss fight to help cushion the healer
S: Chilling Scream: Slows mobs’ mobility
The only other real keybinds that I have are a shift modifier attached to F1 to trigger my mount. This is located on Quickbar 4 (along with some almost never used abilities such as Sacrifice, Legacy Force Choke, etc). Quickbar 5 does not really contain any keybinds because I have abilities associated with it that are used often enough that it is a pain to open up the “Abilities” tab to use them (such as Companion Dance, Quick Travel, and my Emergency Fleet Pass). I also have my medpacks installed on the top set of Quickbar 5. I just don’t really use medpacks that much.
So what are your keybinds like? Do you find it easier to move with keybinds or with a mouse? Do you have any advice for me moving forward with my own keybinds? Any feedback you would like to leave would be more than helpful as I continue to try to improve my ability to tank more and more difficult content. As always, I appreciate your attention to Zerneblog and the feedback that continues to come from the rest of the community.
May the force serve you well!