By now whether you are a subscriber to SWTOR or not, you are of course aware of the Epic Story Boost (also known as 12 times XP). This is such a wonderful time to begin leveling up toons at break-neck speed; especially if you are repeating classes. For example, I usually tend to keep my toons housed on the Ebon Hawk server, but I rolled a new Juggernaut on Jung Ma to join the <Has A Bad Feeling> guild. Not only am I able to use this time to get to know a new group of people, but I have been able to get used to the Discipline System on the Sith Warrior (I had leveled Zerne up to about 53 before Shadow of Revan went live so I was using the old Talent Tree system).
Two of the things that I don’t like about the Epic Story Boost are the fact that it only applies to Story content and it is incredibly common to run into people that are now severely undergeared. I have been using the GSF-provided moddable Imperial Pilot suit for leveling my new Jugg (which looks absolutely atrocious, but it gives me a set of gear to be modded as I increase my levels so quickly). Though I may hate the look, at least I have current gear. This helps while running your class missions and earning that sweet sweet XP (multiplied by 12!). It would be ridiculous, of course, to expect 12 times XP to be applied to anything but story, but I prefer to do my leveling through leveling flashpoints.
During the last Double XP week, I grinded out instance after instance through Group Finder, getting used to my new tank, Ja’rilo. I think in one day I played Mandalorian Raiders something insane like 15 times consecutively. I prefer to level this way mostly due to the fact that I love to tank. Flashpoint after flashpoint not only forces me to get to know the mechanics of each fight, but it also allows me to work on my rotation and find out where I am loosing aggro and why. I have come to the realization that it takes a certain mindset to tank. At least to tank effectively. You are constantly looking at each fight, weighing the instances where you lose aggro or see your group taking excess damage. It also really begins to make you understand the importance of positioning-especially bosses (but this discussion is better left to another blog post on another day).
But back to the subject at hand. I have really been enjoying this story boost because it has allowed me to basically finish an entire planet each day that I play. The first day that I rolled my Jugg I was able to complete Korriban (left Korriban at level 14). The second day, I played all the way through Drommund Kaas (finishing at level 20) and was even able to begin Balmorra. I am now sitting at level 21 on Balmorra waiting to be able to log in again and get back to the grind. I am still amazed that I was able to go from 1-21 in a matter of just a few days. Though this boost will only remain until level 55, I am confident I can get at least a couple of my toons to max level before the end. Besides, I am happy to just be able to do story content on each planet (besides, my preferred method of leveling usually keeps me able to only focus on story content since I do so many flashpoints).
I have also been able to get my Shadow through Tython and up to level 15 on Ebon Hawk. She has been a lot of fun to work with as I have been able to learn a completely new style of tanking. As much as I love the Epic Story Boost, I do sometimes wish that Bioware would opt instead for a long Double XP period with no restrictions (even being able to stack experience boosts on top of the double XP). This sounds wonderful to me because of my leveling strategy and may not be a shared opinion among others.